Tutorials


Download RAIN Starter Kit
RAIN Starter Kit: Basic Behaviors
Last Updated: 12/17/2014 *new scene added!

In this project we provide examples that demonstrate movement, waypoints, navmeshes, and sensing using RAIN. Patrol, Wander, and Follow behaviors are also included.


Download the RAIN Starter Kit
Squad Command:
Advanced Warfighter AI

This is an overview of our new package Squad Command: Advanced Warfighter AI. With advanced AI soldiers, reusable gameplay components, and fully rigged scenes: Squad Command is the fastest way to start making characters with RAIN.


Learn more about Squad Command
RAIN Quick Start:
Character Rigging in less than 15 mins
with Sample Project

In this video Prime gives you a quick walkthrough and introduction to using RAIN 2.1 to quickly create AI inside of Unity3D.


Download the RAIN Quick Start project

Squad Command: Advanced Warfighter Tutorials

Part 1: Behavior Tree Bindings

Part 1 OF SC. Prime starts off our Squad Command: Advanced Warfighter AI tutorial series by explaining the Defender Soldier’s behavior tree bindings.


Part 2: Detect Enemy Behavior

Part 2 OF SC. Prime explains the Defender Soldier’s Behavior Tree before jumping into code in the next video.


Part 3: Detect Enemy Code

Part 3 OF SC. Prime jumps into the Detect Enemy custom action code and the logic behind it.


Part 4: Patrol Behavior

Part 4 OF SC. Prime explains the Defender Soldier’s Patrol Behavior Tree and what happens when the Defender Soldier spots an enemy. Then Prime jumps into code for a deeper understanding of the custom actions.


RAIN v2.0.11 Tutorials

Basic Object Rigging in RAIN for Unity
We have been receiving a lot of requests to rig up a stand-ins for a scene. In this video Prime shows you how to rig up a basic object for prototyping your AI.
Get Started With RAIN Part 1
Simple Patrol

This is the first in a series of videos on RAIN for Unity4 and up. Community member CodersExpo shows you how to get started with path finding on a waypoint route.


Download RAIN Starter Project 1
Get Started With RAIN Part 2
Adding Attack

In this second video, we work with the RAIN AIRig Sensor and Behavior Tree, to create a simple attack and add randomness in the patrol behavior.


Download RAIN Starter Project 1
Get Started With RAIN Part 3
Adding Wander

In this third video, we work with the RAIN AIRig, Navigation Mesh, Waypoint Navigation and Behavior Tree, to create a simple wander behavior.


Download RAIN Starter Project 1
Get Started With RAIN Part 4
FPS Patrol/Break, Attack, and Search Behavior

We work with the RAIN AIRig, Sensor, Waypoint routes and Behavior Tree, to complete a simple FPS patrol/break, attack and search behavior. We also take our first look at Custom Action and writing script.


Download RAIN Starter Project 1
Combining Mecanim and RAIN Part 1
Getting Started

This is a first in a series of videos combining RAIN artificial intelligence engine with Unity Mecanim animations.


Download Mecanim Sample Project