Tag Archives: RAIN AI

The New RAIN is Here

New RAIN Release

The new RAIN is here and it is more powerful than ever! After over a year of development and the support from our tens of thousands of users, we are ready to reveal the latest version of the most powerful [...]

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RAIN{Indie} v1.3.4 w/ Mecanim Launched

RAIN{indie} v1.3.4 (with Mecanim integration) is now available directly from Rival Theory. To get a headstart on development we updated our support site with a few new sample projects you can use to follow along in these video tutorials. Get [...]

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Running Through RAIN

Mecanim, Unity’s powerful and flexible animation system, brings your characters to life with incredibly natural and fluid motion. Developing realistic characters is faster and easier than ever before, now that Rival Theory has added support for Mecanim directly into RAIN{indie}. [...]

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Gamasutra features RAIN{indie}

RAIN{indie} front and center. The industry website, Gamasutra, featured Game Developer Magazine’s (GDM) review of RAIN{indie} on the front page of their site. For those of you that don’t have a GDM subscription, the article is now public. Check it [...]

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RAIN{indie}: Three weeks and 3000 downloads

AI for all. Since its January 21st launch on the Unity 3D platform, RAIN{indie} AI engine has been downloaded over 3000 times.   “It took off fast,” said Amanda Solosky Co-founder of Rival Theory, “once developers realized RAIN{indie} wasn’t your [...]

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The Most Powerful AI Engine on Unity

Introducing RAIN{indie}, a free, ultrafast tool for adding AI character behavior to your Unity project. RAIN{indie} incorporates the most popular features requested by the Unity community, adds new capabilities, and provides a streamlined process for setting up and working with [...]

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Game Changer: RAIN{one} Transforms Into RAIN{indie}

AI for Unity just got better: RAIN{indie} The most powerful AI on Unity is now free! Announcing RAIN{indie}, a complete solution for adding pathfinding, movement, sensing, and behavior to any Unity project. We'd like to show our appreciation to our [...]

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Rival{Theory} Roadmap

Hello Community. I wanted to get in touch with you to give you an update on our progress and the future plans of Rival{Theory}. Here I have included a list of some of the things you can expect from us. There are more details [...]

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Intelligent Animations for Unity3D

Introducing the “intelligent” way to animate in Unity3D. Rival{Theory} and Mixamo have teamed up to combine the strength of the Unity Asset Store’s #1 AI solution with the power of Unity’s #1 Animation provider. The integration of Mixamo’s new Animation [...]

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Live demo at the Unite11 conference

We are excited to announce that we will be presenting at Unity’s Unite11 conference in San Francisco! We will be presenting with Mixamo at the “Best Practices for Real-Time Characters“ on Friday, September 30th at 10am. We will be showcasing [...]

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