Rotation speed in MecanimMotor is snapping« Back to Previous Page
When using the MecanimMotor for patrolling, the value it passes to the Rotation Speed parameter snaps from 0 to the default speed causing jitter when the character turns. Is there anyway to lerp this value? The teddy test project has lerping rotation speed but that seems to be with a different version. Im using the latest RAIN package.
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Hi, just wondering if there were any updates on this? Thanks |
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Looking into it… |
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