PhysicalEntity is a base class for objects that have a Kinematic structure. More...
Public Member Functions | |
| PhysicalEntity () | |
| Default constructor. | |
Protected Attributes | |
| Kinematic | kinematic |
| A Kinematic specifying movement information. | |
| Collider | collider = null |
| A Collider specifying the collision bounds of the entity. | |
| float | radius = 0f |
| A radius to use IF the collider is not present. | |
Properties | |
| Kinematic | Kinematic [get, set] |
| The Kinematic associated with the PhysicalEntity. | |
| Collider | Collider [get, set] |
| float | Radius [get, set] |
PhysicalEntity is a base class for objects that have a Kinematic structure.
| RAIN.Core.PhysicalEntity.PhysicalEntity | ( | ) |
Default constructor.
Collider RAIN.Core.PhysicalEntity.collider = null [protected] |
A Collider specifying the collision bounds of the entity.
Kinematic RAIN.Core.PhysicalEntity.kinematic [protected] |
A Kinematic specifying movement information.
float RAIN.Core.PhysicalEntity.radius = 0f [protected] |
A radius to use IF the collider is not present.
Kinematic RAIN.Core.PhysicalEntity.Kinematic [get, set] |
The Kinematic associated with the PhysicalEntity.