SB_Pursue is a steering behavior that attempts to steer toward the future position of a target based on its current velocity. More...
Public Member Functions | |
| SB_Pursue (float timeToTarget, float slowRadius, float closeEnoughRadius) | |
| Parameterized constructor. | |
| override Steering | Steer (Kinematic agent, Kinematic target) |
| See SteeringBehavior. | |
SB_Pursue is a steering behavior that attempts to steer toward the future position of a target based on its current velocity.
| RAIN.Motion.Acceleration.SB_Pursue.SB_Pursue | ( | float | timeToTarget, |
| float | slowRadius, | ||
| float | closeEnoughRadius | ||
| ) |
Parameterized constructor.
| timeToTarget | Time in the future we want to arrive at the target |
| slowRadius | Distance from the target to begin slowing |
| closeEnoughRadius | How close do we have to get? |
| override Steering RAIN.Motion.Acceleration.SB_Pursue.Steer | ( | Kinematic | agent, |
| Kinematic | target | ||
| ) | [virtual] |
See SteeringBehavior.
| agent | |
| target |
Reimplemented from RAIN.Motion.Acceleration.SteeringBehavior.