FindPathToTarget is an Action that uses the AI Agent position and ContextItems.TARGET as begin and end points, then constructs a path using ContextItems.PATHGRAPH, inserting the final result in ContextItems.PATH_TO_TARGET. More...
Public Member Functions | |
| override ActionResult | Start (Agent agent, float deltaTime) |
| Start is called by an Action Executor one time prior to calling consecutive Execute calls. | |
| override ActionResult | Execute (Agent agent, float deltaTime) |
| Execute is called by an Action Executor to perform the work of the Action. An Action can run to completion, but will typically perform only the work for a single timestep, then continue at the next timestep for long running actions. | |
| override ActionResult | Stop (Agent agent, float deltaTime) |
| Stop is called to support cleanup and termination of execution activites. Stop should always be called by the Action Executor after a Start, regardless of the SUCCESS or FAILURE of any Execute calls. | |
Public Attributes | |
| const string | ACTION_NAME = "FindPathToTarget" |
| PathGraph | pathGraph |
| Kinematic | pathTarget |
| int | maxIterationsPerFrame = 100 |
| bool | inProgress = false |
FindPathToTarget is an Action that uses the AI Agent position and ContextItems.TARGET as begin and end points, then constructs a path using ContextItems.PATHGRAPH, inserting the final result in ContextItems.PATH_TO_TARGET.
| override ActionResult RAIN.Path.FindPathToTarget.Execute | ( | Agent | agent, |
| float | deltaTime | ||
| ) | [virtual] |
Execute is called by an Action Executor to perform the work of the Action. An Action can run to completion, but will typically perform only the work for a single timestep, then continue at the next timestep for long running actions.
| agent | The AI agent owning this action |
| deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
| override ActionResult RAIN.Path.FindPathToTarget.Start | ( | Agent | agent, |
| float | deltaTime | ||
| ) | [virtual] |
Start is called by an Action Executor one time prior to calling consecutive Execute calls.
| agent | The AI agent owning this action |
| deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
| override ActionResult RAIN.Path.FindPathToTarget.Stop | ( | Agent | agent, |
| float | deltaTime | ||
| ) | [virtual] |
Stop is called to support cleanup and termination of execution activites. Stop should always be called by the Action Executor after a Start, regardless of the SUCCESS or FAILURE of any Execute calls.
| agent | The AI agent owning this action |
| deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.