Public Member Functions |
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void | Update () |
| void | OnTriggerEnter (Collider sensedObject) |
| | OnTriggerEnter event handler when the collider detects a trigger collision.
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| void | OnTriggerStay (Collider sensedObject) |
| | OnTriggerStay event handler when a trigger remains colliding within the sensor.
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| void | OnTriggerExit (Collider sensedObject) |
| | OnTriggerExit event handler when a trigger stops colliding.
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Protected Member Functions |
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abstract void | Enter (GameObject sensed) |
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abstract void | Stay (GameObject sensed) |
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abstract void | Exit (GameObject sensed) |
Protected Attributes |
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bool | allowConstantUpdates = false |
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float | _stayDelayMinimumLapse = 0.20f |
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float | _stayDelayTimer = -1.0f |