BTTimerNode waits and returns RUNNING until the timer expires, then returns SUCCESS. BTTimerNode never returns FAILURE. More...
Public Member Functions | |
| BTTimerNode (string nodeName) | |
| Constructor. | |
| override ActionResult | Start (Agent agent, float deltaTime) |
| ActionResult.Start. | |
| override ActionResult | Execute (Agent agent, float deltaTime) |
| ActionResult.Execute Causes the action to return running until the timer expires. | |
| override ActionResult | Stop (Agent agent, float deltaTime) |
| ActionResult.Stop. | |
Public Attributes | |
| const string | NODETYPE = "timer" |
| waitTime sets the timer delay | |
| float | waitTime |
BTTimerNode waits and returns RUNNING until the timer expires, then returns SUCCESS. BTTimerNode never returns FAILURE.
| RAIN.BehaviorTrees.BTTimerNode.BTTimerNode | ( | string | nodeName | ) |
Constructor.
| nodeName | The name of the node to create |
| override ActionResult RAIN.BehaviorTrees.BTTimerNode.Execute | ( | Agent | agent, |
| float | deltaTime | ||
| ) | [virtual] |
ActionResult.Execute Causes the action to return running until the timer expires.
| agent | |
| deltaTime |
Reimplemented from RAIN.Action.Action.
| override ActionResult RAIN.BehaviorTrees.BTTimerNode.Start | ( | Agent | agent, |
| float | deltaTime | ||
| ) | [virtual] |
ActionResult.Start.
| agent | |
| deltaTime |
Reimplemented from RAIN.Action.Action.
| override ActionResult RAIN.BehaviorTrees.BTTimerNode.Stop | ( | Agent | agent, |
| float | deltaTime | ||
| ) | [virtual] |
ActionResult.Stop.
| agent | |
| deltaTime |
Reimplemented from RAIN.Action.Action.
| const string RAIN.BehaviorTrees.BTTimerNode.NODETYPE = "timer" |
waitTime sets the timer delay