Stanford AI Class
http://support.rivaltheory.com/vanilla/index.php?p=/categories/stanford-ai-class/feed.rss
Tue, 14 Feb 12 18:03:56 -0700Stanford AI Classen-CAWelcome to the Stanford AI Class Forum
http://support.rivaltheory.com/vanilla/index.php?p=/discussion/131/welcome-to-the-stanford-ai-class-forum
Wed, 12 Oct 2022 14:27:58 -0700prime131@/vanilla/index.php?p=/discussionsA* search and pathfinding
http://support.rivaltheory.com/vanilla/index.php?p=/discussion/132/a-search-and-pathfinding
Wed, 12 Oct 2022 14:30:32 -0700prime132@/vanilla/index.php?p=/discussions 1) Can anyone tell me the difference between an A algorithm and an A* algorithm?
2) Do any other game developers use simple A* as described by Peter Norvig, or does everyone use a specialized derivative? RAIN{one}, for example, uses LPA*.]]>