This topic contains 24 replies, has 4 voices, and was last updated by QUEdotCOM 3 months ago.
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February 6, 2023 at 6:25 pm #35560
how to make my own sentio character tutorial would be nice.
February 8, 2022 at 9:56 am #35577Thanks for the comment @SantaDiego. We’re working on additional characters, as well as tools and tech to help people customize and make their own.
What specifically are you interested in doing? Building your own to sell on the Asset Store? Or just being able to rig a drag/drop character for your own projects?
Thanks!
February 8, 2022 at 8:48 pm #35584I can imagine a town where the blacksmith behaves like a blacksmith, children behave like children etc.
with your sentio characters a complete village of characters all with their own behaviors.
of course I prefer to build my own, with the behaviors I envision.
drag n drop into a scene is not my idea of making a game/world.
real world simulations would need hand tuning.
there are so many amazing products these days!February 9, 2022 at 6:45 pm #35729I second this request in addition of different behavior for zombies.
I have a FPS project, and would like to add zombies for upcoming release.
I’m looking forward to use this character in my game project.Though I’m new and still learning RAIN.
Cheers.EM @ KING.NET
February 9, 2022 at 8:48 pm #35734Thanks for the ideas. Zombies - check. We’re working on that. Villagers, blacksmith, etc., also good ideas.
February 10, 2022 at 6:29 am #35740Excellent.
Now the follow up question is when do we expect to see it. I mean buy it
Cheers.
EM @ KING.NETFebruary 10, 2022 at 3:17 pm #35742Just to let you know. I just purchased this asset today.
Looking forward to see other characters added to this asset.
Cheers.
EM @ KING.NETFebruary 11, 2022 at 7:45 am #35747We’re just finishing up the package for our next character - a Minotaur character. We’ve added additional features on this one, including upgraded locomotion, head look, and the ability to switch between weapon and no-weapon fighting. (Note that all of this works on the free version of Unity, including the head look.)
We’ve got more in the pipeline as well - including additional characters that match this game and art style, smart environments, and new characters for different game types (e.g., zombies).
February 11, 2022 at 8:08 am #35751Would you mind if you can give me a time table so I can adjust my project schedule in parallel with my existing project while learning RAIN, Squad Command and Sentio.
Cheers.
EM @ KING.NETFebruary 11, 2022 at 8:09 am #35752Especially for the Zombie character, and I hope you will give us the options to use our own characters.
Cheers.
EM @ KING.NETFebruary 19, 2022 at 11:42 am #36002cool switch between weapon and no-weapon fighting:)
i have just open today first time so looking for where’s set the attack rangeFebruary 19, 2022 at 5:17 pm #36061Attack range is set in code, based on the scale of the character. Since the Darkness Warlord character only has a melee attack, his range should be a fixed distance. We’re actually going through and refining him this week to tweak animations, responsiveness, and to make sure we have those values tuned correctly.
Minotaur should hit the store any day now. (Plus we’re already going back and refining him too).
Sneak peek - we’re currently working on this guy (who will have ranged attacks):
February 20, 2022 at 8:50 am #36075Do you have a target date to release this AI?
Cheers.
EM @ KING.NETFebruary 21, 2022 at 4:16 pm #36110We’re still waiting for the Minotaur to make its way through Unity’s approval process, but it will definitely go live on the new Rival Theory store this coming week.
Necromancer will also go live on the Rival Theory store this week, plus we’ll be selling a bundle pack that include all 3 characters. We’ll submit the Necromancer to Unity’s store by Wednesday.
February 21, 2022 at 4:16 pm #36111We’re still waiting for the Minotaur to make its way through Unity’s approval process, but it will definitely go live on the new Rival Theory store this coming week.
Necromancer will also go live on the Rival Theory store this week, plus we’ll be selling a bundle pack that include all 3 characters. We’ll submit the Necromancer to Unity’s store by Wednesday.
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