Hi there, i wish to access the Behavior Tree Asset through code, because i am going to instantiate several enemies which each has it’s own waypoint, but the thing is i am instantiating the same enemy prefab onto several different areas in my scene!
But i do not know how to get access to the Behavior Tree Asset, in the Mind area of the AI GameObject through code…
like if i could get access to it like a normal calling of an GameObject / Prefab that would be cool but i just don’t know how to… i personally haven’t been touching the RAIN asset through script yet as it looks terrifying to me
If anybody knows that would be awesome i appreciate any kind of help i can get 😉
~David