So i am making a game where there are for example 10 enemies and i want all of them to move to me,i do it true the behavior tree and 15 is close enough distance, i gave them rigidbodys, and colliders so they dont go inside one another( 2 colliders one a trigger the other not), now the problem is when they collide… the colliders just get destroyed somehow no clue why or how, sometimes the trigger one disappear other times the real collider disappears and other times bought go away…
CAN SOMEONE TELL ME THE BEST WAY TO MANAGE COLLISION ON AI THAT ARE SET TO FOLLOW THE PLAYER THILL A CLOSE ENOUGHT DISTANCE? THANKS.
ON OTHER WORDS HOW DO I PREVENT AI FROM WALKING INSIDE ONE ANOTHER.