I’m guessing you just need to rotate the base model so that it faces the camera and looks correct with regard to forward direction. For example, if the 2D view was intended to look like the profile of a person, you would rotate the model so that it was mounted sideways with regard to the x/z plane (i.e., looking at it from a 3D view it would be lying on its side) and then rotate the model around the y axis so that it faced correctly. From RAIN’s perspective, it will be dragging the model sideways, but that’s just fine.
Of note, I haven’t played with the Unity 2D stuff, so I don’t actually know how you mount a 2D model (sprite) to a game object in the 3D world. Even so, I suspect something similar to what I’m suggesting will work.