I know there are plenty of topics on this feature, bu this forum isnt really easily indexable, and I couldn’t find anything about using Unity integrated NavMeshAgent in order to achieve dynamic obstacle avoidance for the RAIN AI.
Anyone has any idea on how to do that?
So far I was only able to have the AI recognize the navmesh and the dynamic obstacles, but not to recalculate the path in order to avoid them (EX, it gets stuck if the obstacle is too large to slide around, qhich still is not a desirable output).
Thanks!