Overview Forums Q&A; Tutorials Wiki API Account Home › Forums › General Discussion › Rain - simply moving a character around navmesh This topic contains 17 replies, has 2 voices, and was last updated by prime 1 week, 2 days ago. Viewing 3 posts - 16 through 18 (of 18 total) ← 1 2 Author Posts January 22, 2023 at 12:44 am #6560 primeKeymaster Your prior code: airig.AI.WorkingMemory.SetItem<Vector3>("moveTarget", new Vector3(1,0,3)); would do it just fine. BUT, it doesn’t mean that your Motor will immediately have that Vector as a move target. Not until the Move node sets it. January 23, 2023 at 4:59 am #6588 inacParticipant How do I get the move node to set it ? January 23, 2023 at 2:32 pm #6593 primeKeymaster Whenever the move node runs, if the move node Move Target field is set to moveTarget then it will automatically set it. Author Posts Viewing 3 posts - 16 through 18 (of 18 total) ← 1 2 You must be logged in to reply to this topic.