Home Forums General Discussion Rain - simply moving a character around navmesh

This topic contains 17 replies, has 2 voices, and was last updated by  prime 1 week, 2 days ago.

Viewing 3 posts - 16 through 18 (of 18 total)
  • Author
    Posts
  • #6560

    prime
    Keymaster

    Your prior code:

    airig.AI.WorkingMemory.SetItem<Vector3>("moveTarget", new Vector3(1,0,3));

    would do it just fine. BUT, it doesn’t mean that your Motor will immediately have that Vector as a move target. Not until the Move node sets it.

    #6588

    inac
    Participant

    How do I get the move node to set it ?

    #6593

    prime
    Keymaster

    Whenever the move node runs, if the move node Move Target field is set to moveTarget then it will automatically set it.

Viewing 3 posts - 16 through 18 (of 18 total)

You must be logged in to reply to this topic.