News Forums RAIN General Discussion and Troubleshooting Release notes 2.1.5 ?

This topic contains 5 replies, has 2 voices, and was last updated by  Alexis 3 months, 2 weeks ago.

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  • #34002

    Alexis
    Participant

    Before doing the update I would like to see the Release Notes for this new version. Is it possible to see it ? Thanks :)

    #34009

    prime
    Keymaster

    Hmm. They should have been posted. We’ll get those up this morning. In the meantime:

    RAIN version 2.1.5 Release Notes
    ——————————-

    6 amazing reasons to use RAIN:
    1) One click AI rigging
    2) Automatic Navmesh selection
    3) Custom behavior tree nodes
    4) Root motion movement control
    5) Waypoint routes
    6) Rival Theory forums (http://rivaltheory.com/forums)

    Changes and bug fixes:
    ———————-
    MoveTarget and FaceTarget are now virtual
    Fixed custom decisions not showing public Expressions
    Added OnDestroy call for EntityRig for proper cleanup when loading scenes
    Fixed zero width/height primitives on the NavMesh
    Fixed Expression type conversion in some cases (int < -> float, color)
    Fixed issue with raycast on visual sensor not ignoring self properly
    Fix for progress bar popping up when navmesh is generated via code
    Improved speed on NavMesh generation on large scenes with many trees/objects
    Changed custom templates to use full namespaces to avoid conflicts with non-namespaced assets
    Minor changes to support Unity 5 Beta

    #34023

    Alexis
    Participant

    Thanks for your reply Prime. Any news for the obstacle avoidance ?

    #34103

    Alexis
    Participant

    Ok then I guess it’s not planned for the next releases.

    #34104

    prime
    Keymaster

    Obstacle avoidance via dynamic mesh updates won’t be in the next couple of releases. We are, however, working on a dynamic agent avoidance solution for release in the next few weeks.

    #34105

    Alexis
    Participant

    Thank you for your answer.

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