This topic contains 2 replies, has 2 voices, and was last updated by  Kelos 3 months, 1 week ago.

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  • #34147

    Kelos
    Participant

    How can i use this AI for highly dynamic world? I Have voxel terrain with his own pathfinding algorithm.

    Do i have to extend RAINNavigator class, instead of using BasicNavigator?

    • This topic was modified 3 months, 1 week ago by  Kelos.
    #34152

    prime
    Keymaster

    A couple of answers for you:

    1) You can use RAIN navmeshes and pathfinding with voxel terrain if you want.
    2) If you want to use your own pathfinding, then yes - you will need to either create your own RAINNavigator or extend BasicNavigator.

    #34157

    Kelos
    Participant

    Thank you!

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