News › Forums › Sentio Characters › General Discussion and Troubleshooting › What's wrong with my setup?
This topic contains 7 replies, has 3 voices, and was last updated by hermie 1 month, 3 weeks ago.
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April 11, 2022 at 2:05 pm #37497
I am trying to let my zombie do the same as the Minotaur.
I have posted a video here:
To me, the setup looks about the same.
What am I doing wrong?
Thanks.April 11, 2022 at 3:13 pm #37498I don’t want to sound offending, but most top asset producers like Opsive reply within a few hours.
- This reply was modified 1 month, 3 weeks ago by hermie.
April 12, 2022 at 4:35 pm #37505I second that. Just get commercial to have more time to respond to crazy users like us!
April 13, 2022 at 9:32 am #37511It’s hard to tell what’s wrong from the video. It does look like the sensor is not mounted correctly (doesn’t seem to be centered on the zombie). Outside of that - there could be many things. The Minotaur behavior tree is set to assume the character can use a weapon. It also assumes specific animation states. Does everything match?
April 15, 2022 at 2:02 am #37571I have noticed that I have an error.
But I am unable to solve this problem.
I even added a Damage Message Receiver to my character (although the Minotaur does not have one) because I thought it was required, but that did not change anything.Can you help me to get rid of this error first?
Thank you.April 15, 2022 at 2:03 am #37572Here is the link to the full blown image:
April 15, 2022 at 7:40 am #37576Adding your own Damage Message Receiver doesn’t help. The line of code that is failing is actually part of a chunk of code attempting to destroy any such components you add.
If line 61 is failing, it would be because either AI is null or AI.Body is null. I’m going to guess AI.Body is null, which would mean that your AIRig does not have the Body set properly. Did you create your setup by copying the AIRig directly from the minotaur? If so, you’ll need to go back and reset the AI Body and the mount points for the Sensor. You will also need to go through and add colliders and other components related to damage dealing, sound effects, footsteps, etc.
The Sentio characters weren’t really designed to be easily re-rigged onto custom characters. We’ve looked into adding that capability, but it requires a lot of work on our part and we haven’t seen enough demand yet.
April 15, 2022 at 9:31 am #37580Thank you. I got it. I simply inserted the ZombiePrefab in the AI body. I didn’t notice that this slot exists.
I would strongly suggest making more characters like the Minotaur that all have different behaviours.
That would be the bomb on the AssetStore!! -
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