RAIN version 2.1.5 Release Notes
——————————-
6 amazing reasons to use RAIN:
1) One click AI rigging
2) Automatic Navmesh selection
3) Custom behavior tree nodes
4) Root motion movement control
5) Waypoint routes
6) Rival Theory forums (http://rivaltheory.com/forums)
Changes and bug fixes:
———————-
MoveTarget and FaceTarget are now virtual
Fixed custom decisions not showing public Expressions
Added OnDestroy call for EntityRig for proper cleanup when loading scenes
Fixed zero width/height primitives on the NavMesh
Fixed Expression type conversion in some cases (int < -> float, color)
Fixed issue with raycast on visual sensor not ignoring self properly
Fix for progress bar popping up when navmesh is generated via code
Improved speed on NavMesh generation on large scenes with many trees/objects
Changed custom templates to use full namespaces to avoid conflicts with non-namespaced assets
Minor changes to support Unity 5 Beta