RAIN{one} is the #1 artificial intelligence solution for Unity 3D
RAIN raises the bar for AI in Unity by giving in-game characters the ability to sense the world, pathfind, execute sophisticated behavior trees, and modify actions based on personality traits. All of this can even be accomplished with little to no coding experience.
About RAIN{one}
All studios now have access to premier tools for implementing behavior, animation, movement and strategic decision making for AI in games or simulations. RAIN{one} has taken key features from the RAIN platform and made them simple, accessible, and easy-to-use for Unity3D developers by creating a complete toolset of the most popular features requested by industry professionals. Some benefits of RAIN{one} include:- Increased development speed
- No recurring licence fees
- Limitless title and platform publishing
- All technology upgrades and updates
- Cross-platform compatibility
- Access to step-by-step tutorials
- Full access to a moderated support forum
- Code samples and API documentation
- Access to full QuickStart and Advanced User documentation
Features
Some of the major features include:-
Pathfinding and Navigation Graph Generation
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Behavior Trees
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Goal-Oriented Behavior
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Movement
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Animation
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Detection
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SFX
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No-Code Setup
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Animation Support
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Mixamo Animations integration
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Custom Animation support for user generated animations and other third party animations
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Pathfinding and Navigation Graph Generation
We have simplified movement down to its basic action.- With RAIN{one}, users can simply specify movement coordinates and let the navigation, pathfinding, pathfollowing and movement system do the rest.
- For navigation set up in minutes, standard waypoint mechanisms drag and drop into the environment and automatically set up paths for your characters.
- Automatically create voxel-based navigation graphs for detailed movement.
- Visualization tools for navigation grids make fine-tuning simple and straightforward.
- Fine-grained control is also available for advanced developers.
Behavior
In RAIN{one} we have provided a world-class tool for creating actions and behaviors:- Behavior Trees: RAIN{one} delivers industry-standard behavior trees. Through our user-friendly graphical editor, behavior-building is an easy and intuitive experience.
- Goal-Oriented Behavior: In RAIN{one} goal-oriented decision making is seamlessly integrated with behavior trees to allow artists and developers to create realistic AI with unique personalities.
- Attach common activities such as movement, animation, sensor detection, and audio playback to behavior trees without ever having to touch code.
- Behavior Trees are stored as XML to allow the ability to create behavior libraries and import and reuse previously created behaviors.
No-Code Setup
RAIN{one} speeds up its already fast development process with these essential AI features that are possible without coding:- Movement
- Drop automatic waypoints to create paths fast.
- Easily create detailed navigation grids for detailed movement.
- Create patrol, hiding, attack, chase, wander, and other movement behaviors.
- Automatic obstacle avoidance.
- Behavior
- Industry standard Behavior Trees tie movement, animation, environmental detection and sound effects seamlessly.
- Create realistic behaviors through the graphical editor.
- Strategic decision making.
- Animation
- Seamless integration with Mixamo animations or any other custom controllers and animations.
- The AI blends animations while transitioning between behaviors to have.
- Create complete cut scenes
- Control intelligent AI cameras
- Real time line-of-sight using sensor raycasting.