Getting
Started
Create an AI and see what RAIN looks like inside Unity.
Behavior
Trees
Add decision-making to your AI through behavior trees.
Pathfinding:
Recast
Set up pathfinding with Recast navigation meshes.
Pathfinding:
Waypoints
Add waypoints, create nav graphs, and get AI to move across them.
Aspects &
Sensors
Add aspects to objects in the scene that AI will be able to detect and reason about.