News Forums RAIN General Discussion and Troubleshooting Dynamic obstacles?

This topic contains 4 replies, has 3 voices, and was last updated by  bigdaddio 1 month, 3 weeks ago.

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  • #38739

    darkhog
    Participant

    How do I do those? Specifically I want to know so enemies and other AI- controlled stuff won’t go through each other (nor player) and also I need to be able to make/fix “holes” in navmesh on demand as user action could affect level, e.g. open path that wasn’t previously available or close a corridor - I need to make AI entities aware of that change.

    #38748

    Sigil
    Keymaster

    Currently our Navigation Mesh doesn’t support dynamic obstacles. We have another thread around here for using the Unity Navigation Mesh with RAIN that will allow you to take into account obstacles.

    #38825

    darkhog
    Participant

    Except you can’t generate Unity NavMesh at runtime (from what I’ve read), which is another requirement for my project.

    #38832

    Sigil
    Keymaster

    This does seem to be a reason people keep coming to RAIN (the runtime Navigation Mesh generation that is). I am currently working on both obstacles and connections (kind of like the opposite of an obstacle), but there is no guarantee on when that will be ready. I will post out on the forums when I have a beta ready for testing though. I will attempt to head through the threads and mention it in anything relevant as well.

    #39615

    bigdaddio
    Participant

    STFU, stop, you cannot generate a navmesh at runtime?

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