I dunno if I’m missing something stupid here, but I’m at my wit’s end.
Basically, a certain subtree in my (complicated) behavior tree is somehow running, even though the custom decision it’s under has failed. By all rights, this code should never run (and I don’t want it to run).
Below is the subtree in action:
[img]http://i.imgur.com/XJuZK9H.png[/img]
Below is the code used for the custom decision in question, “Standoff?”:
[img]http://i.imgur.com/gsYAFaf.png[/img]
Unity’s debug logs tell me that the decision itself fails every time. So why is RAIN still accessing the code underneath whenever Unity runs this behavior tree?
Thanks a bunch. Will provide more detail if needed.