I want to implement a custom action that triggers a dialog (or an attack) when the AI sees the player. I noticed some weird problem with the dialog, and looking for the cause, I found that the custom action is repeated several times. I tried setting the action Repeat from Never to Until success, and it is repeated anyway. Went one level up, the Constraint executing the action, and tried also changing to Until success, and didnt work neither.
How can I avoid that the custom action be repeated only once