As the title implies I’m trying to temporarily disable the gravity in a CharacterControllerMotor.
I’m trying to make an enemy able to climb up walls by manually using the Move function in the CharacterController…unfortunately it’s seems that the Motor in RAIN is bringing it down…
I thought of using a BasicMotor but I’m worried it may be problematic as this enemy moves around the level… along ramps , evading obstacles,etc.
Can someone please tell me if you can disable gravity in the CharacterControllerMotor? Or maybe if it’s just fine to use the BasicMotor?