News › Forums › RAIN › General Discussion and Troubleshooting › Navigation Target Detection
Tagged: entity, navigation target
This topic contains 1 reply, has 2 voices, and was last updated by Sigil 5 months ago.
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March 3, 2022 at 5:56 pm #40147
Hello,
I am working on a game with squad commands directed at AI. One of the commands is to go to a specific spot that the player/commander decides. For this command I am doing a raycast from where the camera is looking, and instantiating a navigation target where the ray hits the ground. I’ve got the instantiation working, but I am looking for a way for an AI to detect that navigation target.
If anyone has a solution, or can direct me towards a solution, I would be very grateful.
Thanks,
SamMarch 11, 2022 at 11:27 am #40168Sorry for the late reply. You should be able to also add an Entity plus Aspect to those Navigation Targets on creation, then you’d be able to detect them with a normal detect node in the behavior tree.
Due to a bug you may need to call Serialize on the EntityRig if you create it from scratch at runtime.
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