Hi everyone,
It’s my first post, we just started to use RAIN AI for our new VR game, and my team ran into a problem, where if one person commits a nav mesh into our Git repo the other won’t see it after pulling it and will have to delete and recreate the nav mesh object for it to work again. Where is the actual nav mesh saved? Is it inside the scene file?
Here is our git ignore for reference:
Unity generated
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Temp/
Library/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Aa]ssets/[Aa]sset[Ss]tore[Tt]ools*
/[Aa]ssets/[Pp]lugins*
/[Aa]ssets/[Ss]team[Vv][Rr]/*
/[Aa]ssets/[Ss]team[Vv][Rr].meta
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Visual Studio / MonoDevelop generated
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ExportedObj/
*.csproj
/*.csproj
*.unityproj
*.sln
/*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
============================
Unity3D generated meta files
============================
*.pidb.meta
=======================================
Unity3D Generated File On Crash Reports
=======================================
sysinfo.txt
============
OS generated
============
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db