I have an AI programmed to track and find me. He does. When he reaches me he is still in the “walking” animation, but should have changed to talking animation. He does talk to me. Does all that correct. No problem there. I just need him to quit “walking in place” while he is talking to me. I assigned the “talking” animation to work when he is near, “Close” but it never changes to that. I have the animation of the model set to “NPC_Pose” for the model itself, so the animation of “pose” is not interfering with the talking animation.
arrcomm@arrcomm.org