This topic contains 16 replies, has 7 voices, and was last updated by  pauloxande 1 year, 3 months ago.

Viewing 15 posts - 1 through 15 (of 17 total)
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  • #36668

    WelshIndie
    Participant

    I just purchased squad commander and imported it into Unity 5. There was a warning before I purchased saying it had been written in unity 4. Is there any indication when it will be upgraded for Unity 5 please? Thanks

    #36671

    WelshIndie
    Participant

    I deleted ShooterAI from my unity 5 project and squad commander started working a bit better. Some of the shaders are off but that probably because I’m using unity free. Has anyone successfully got this working with UFPS? Ive followed the advice to get the UFPS player noticed and the player is now being shot at by the defenders. Trying to work out how to take and give damage now.

    #36702

    WelshIndie
    Participant

    I think I’ve sorted out giving and receiving damage. Only had to change two scripts and send an additional recast in each to cater for the two systems!

    #36713

    prime
    Keymaster

    Hi @WelshIndie,

    I believe we’ll be submitting two updated versions of Squad Command to the Asset Store today, one of which is the Unity 5 version. It will take a few days to get through the approval process, but it is on its way.

    #37676

    eric224
    Participant

    @WelshIndie So how did you get it working with UFPS? I’ve tried so many things, like adding the player as an entity, but I’ve still got nothing. Did you have SC send the message to the UFPS player for damage?

    #37683

    ZegativeNero
    Participant

    I’m also trying to get it work with UFPS.
    I’ve attached an entity to my ufps-player and created a team aspect (aspect name: team) with another team than the AI.
    Now my ufps-player gets detected by the AI, and the AI starts to shoot and react to the player.
    Any Idea how to get the damage handling working?

    Another big issue is, that 9 of 10 times unity (5) crashes when the AI starts shooting. I also tried this with a clean project, only squad command (sample scenes), but same happened here ?!?

    #37693

    prime
    Keymaster

    The crash is a known issue in Unity 5 related to legacy particles. We’re about to release an update with a number of Unity5 fixes.

    #37711

    ZegativeNero
    Participant

    @prime
    thanks for the info! any idea, when this update will be available?
    When i want to scale my AIs, is it okay to scale the whole prefab in the inspector,
    or should i scale the model within the import settings?

    @welshindie
    which scripts did you change in order to get damage handling working?
    Would be very very nice, if you could show some code samples !!

    I found this tutorial https://www.youtube.com/watch?v=6pFMzUVg0G4 which shows how to
    integrate basic rain package with ufps but still have to figure out how to
    do it with squadcommand.

    #37712

    eric224
    Participant

    @ZegativeNero can you post a screen shot of your aspect? I know that the team aspect is generated at run time but I’m not sure if my setup is correct, so a pic would be a nice way to check.

    #37713

    ZegativeNero
    Participant

    Entity

    Simply select your ufps-player in the hirarchy, then menu: rain -> create -> new -> entity,
    and use the marked settings.
    then your ufps-player should be detected by the ai.

    For now i ve disabled the entity, cause my unity crashes.

    • This reply was modified 1 year, 5 months ago by  ZegativeNero.
    #37715

    eric224
    Participant

    Thanks for the info. Really helped, I’ve been using the wrong aspect type.

    #37726

    prime
    Keymaster

    Quick note to all: The Unity 5 update for Squad Command will be released today to the Asset Store. If you need it before it becomes available for download there, please contact us directly at support@rivaltheory.com.

    Thanks!

    #37735

    Iuxeayor
    Participant

    I just recently bought this package. Will I get the update for free? Is there anything I need to do special to make it work?

    #37740

    prime
    Keymaster

    Yes, the update is free for existing customers. You don’t need to do anything special, but keep in mind that Unity package updates will overwrite your existing files when they change. For example, your scene files will get overwritten, your soldier prefabs will be updated, etc.

    If you end up keeping your existing scenes, you will need to move your Nav Meshes to the scene root (not parented) and regenerate them.

    Definitely make a backup of your project before you update, and feel free to ask if you need help integrating the update for any reason.

    #37744

    Bumble672
    Participant

    I just bought this from the Asset Store for use in Unity 5 and the tree shaders in the scenes seem to be messed up….is there a quick fix?

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