Once RAIN{one} is installed, the RAIN menu will be located at the top of the Unity Editor.
This creates all the components necessary on the selected GameObject so that it can be controlled by RAIN{one} AI.
It will add the following components to your GameObject:
It also adds the following objects into the hierarchy:
Aspects represent pieces of information that describe objects and are detected by Sensors.
Sensors provide a convenient mechanism to detect the information represented as Aspects from the game-world and make it available to AI logic.
This is where you can access the Behavior Tree Editor.
This is where you can create a Recast Object.
This is where you can access help and information about the RAIN{one} product.